i dont want to rant here but claiming this addition would take away the realism while other parts of the game sure as hell arent realistic is kind of hypercritical, aint it? why not disable the afterburner until we advance in the timestrip and get to the time where we were when they put in the leopard2 and t90 ingame for april fools? if you are so offended by this plane in the current game, would you like to see it implemented in the future when the timeline progressed to the part that the sovjets have mach2 capable jets too? Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example: © 2010—2021 by Gaijin Entertainment. Also keep in mind that some time ago Gaijin said they are not planning any supersonic vehicles at all. It was used in 'Nam, so I thought this might be a good add onModel: Lockheed F-104 "Starfighter" (Widowmaker)Country of Origin: United StatesManufacturer: Lockheed Corporation- USAInitial Year of Service: 1958Production: 2.578. a nice bomb for this jet would be the BL755, an anti tank bomb, basically a clusterbomb with mini heat bomblets, it could be loaded with anti tank mines too.. Powered by Invision Community. Furthermore, the F-104 also saw combat during the Indo-Pakistani Wars in the mid ‘60’s - early ‘70’s while flying under Pakistani colors. The wings were one of the most unique parts of the aircraft, as well as its long fuselage taken up mostly by its large engine and fuel storage, and were only 4 inches and its thickest. While a good idea, and in theory could work, the C-1 was also believed harmful in the case of a low-altitude ejection of the aircraft. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. the holes in the m103s turrets armor? Lockheed evidently won the contest and approval for two prototypes to be produced and, in February of 1954, took flight for the first time. 4 M39 revolver cannons is equal to an M61a1 rotary cannon. This has to go to MiG-17 which can reach around 1130km/h. In 1953, the USAF showed interest in the project, and proposed an open contest with Lockheed and multiple other firms for a supersonic interceptor, based wholly on performance. From the start the F-104A smashed records, taking the record as the first operational fighter in service to succeed Mach 2, as well as going on to take the records for both altitude and speed in both the F-104A and F-104C variants respectively. More than two months since the last major update, War Thunder has finally received a brand-new pack of goodies. reports do.... nothing. What did i say. Although "Starfighter" sounds great and also reveals that quite a few F-104 … The F-104C can be outfitted with the following ordnance: Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. This thing is not only supersonic - Gaijin said some time ago that they are not planning any supersonic aircraft - but it's also MORE THAN TWO TIMES FASTER than the fastest jet in the game. Pages Other Brand Video Game War Thunder … their tanks and aircraft got the itty bitty bit of an advantage over the others nations, which isnt "bad" per se, but its there. Sections of this page. How would you possibly consider, even for a moment, that adding an aircraft capable of reaching 2459km/h would be a good idea? With a long, pencil shaped fuselage with short, sharp edged wings it encompassed the era of space flight and Sci-Fi with its design. By the end of it, 17 pre-production YF-104As had been built, tested, and used to iron out any problems that would be noticeable on the final F-104. In the 1950s, the aircraft had come to be exactly what the public had expected a fighter of this magnitude to look like. Such major change in FM and game physics is not planned by the devs so far. The aircraft would incorporate the smallest airframe, combined with the most technologically advanced turbojet at the time, to create the base of what would become the F-104. Japan is getting literally the best F-104 and you want more. with a battle rating of 9.7 (AB/SB) and 10.0 (RB). It is very quick, and as such is hard to catch. Military Factory - Lockheed F-104 Starfighter: This page was last edited on 24 January 2021, at 18:49. ÚwÚ . whats the big deal? Top speed exceeding Mach 2 Good handling at supersonic speed Superb climb rate and energy retention ... Jump to. The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War … How would this possibly work? medium tanks accelerating so slow, even heavies can outmanouver them, no neutral steering for tanks which had it originally, wrong armor values und designed turret because of balancing issues? if afterburner is such an issue, why then "not" implement it? so a f104 isnt a tuner, right, but is the hawker a turner? On which map? And of course leads to changes in maps and gameplay which are to happen sooner or later if Gaijin goes further in adding more recent vehicles. F-104 Starfighter, jet fighter, Rank VI. Currently, G.91 despite being the most recent, is nowhere near being the best jet in the game. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, Xbox One. The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War … The problem is by introducing the Fiat G91Y Gaijin opened a kind of "Pandora's box", because the Aircraft is now the most recent among the others. We could as well add different fighter, that would actually be suitable for the game with its real life performance. Strongly resembling its predecessor, the F-84F offers improved performance to a somewhat familiar airframe and will await all pilots in the upcoming War Thunder … The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War … If necessary, note the specifics of the game in different modes (AB, RB, SB). would be a good idea? Changing whether tank can drive on neutral or not is nowhere near as major as cutting maximum speed of aircraft by 1400km/h. High repair cost? However, like most of the A models ended up, the C models were quickly transferred to Air National Guard (ANG) units both of which served until around 1975 in their service. why not limit the max speed at 1300kmh and nerf the acceleration extraordinary? i am certain they wont stop there at 1959. how long has the m103 been the subject of discussion, with the current ingame ap shell being the training shell, while the real shell being able to pen astonishing amounts of armor ? The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War … It does Mach 2 and has an afterburner. G.91 R/1 and the sottoseries might be slightly out of the time frame, but they have comparable performance to the planes already in game. In 1958, the F-104 would finally be available for deliveries featuring some differences from the initial prototypes in the form of a longer fuselage as well as the fitting of General Electric J79GE-3 engines putting out a whopping 14,800 lbs of thrust. Published by Gaijin Network Ltd. under the exclusive license. After a failed introduction of the Stanley C-2 ejection seat, the problem was finally solved by the introduction of the Martin-Baker ejection system, particularly in foreign-operator's Starfighters. Examine the most dangerous enemies and give recommendations on fighting them. By Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier, Allows you to dramatically reduce the flight speed by releasing special flaps, Reduces braking distance when landing on any runway, Notifies about the aircraft's exposure to laser or radio waves, 2 x AIM-9B Sidewinder air-to-air missiles, Standard Aircraft Characteristics of the F-104C, https://wiki.warthunder.com/index.php?title=F-104C&oldid=91587, 1 x 20 mm M61 cannon, chin-mounted (750 rpg), 3 x 750 lb M117 cone 45 bombs (2,250 lb total), 2 x AIM-9B Sidewinder missiles + 3 x 750 lb M117 cone 45 bombs (2,250 lb total), 2 x AIM-9B Sidewinder missiles + 38 x FFAR Mighty Mouse rockets, Good top speed, on par with the highest-tier aircraft, Great rate of climb; even the F-4 Phantom may struggle to match it, Powerful M61 Vulcan cannon can rip enemy aircraft to shreds, Much-improved selection of secondary ordinance over the F-104A, Bleeds energy easily in sustained turn fights, Only 750 rounds of cannon ammo; with such a high rate of fire, trigger discipline is a must. just because im new to the forum doenst mean i dont have a clue. I'm italian and I love the Starfighter, bit it was a sh*t of plane, in militar scenario. It already has the best AAM of all of them and is getting leading indicator. The Soviets would have to have the Su-9 added (for example), which is still nearly 400KMH slower than the F-104. MiG 21 was fast as the F-104 and quite agile. Developed from the start as a daytime air-superiority fighter with speed in mind, the Starfighter began life at Lockheed's famous "Skunk Works" facility in 1952 to combat the Soviet's new age of supersonic jet fighters. Although both prototypes were lost during testing, the results delivered by the prototypes were promising enough for the USAF to accept the aircraft into service in November 1955. about that, gaijin proved that they can "adjust" aka nerf or buff certain characteristics about their planes or tanks. The plane was fast but it simply doesn't turn, has very high stall speed and it was very hard to fly. The F-104 did not. Expensive ammo? At this period, Mig21, F104, Mirage IIIC, etc, were operational with AAA missiles, and also with an important range of AG weapons, like CBU. Aerodynamics, physics, engineering. im not saying russian bias, but american tanks f.e. If you believe that any vehicle is wrongly modelled, goes too fast or too slow, has too little or too much armour, it is a bug and you can report it here - assuming you have sufficient evidence that you are correct and the game is wrong. Vehicles are not balanced by making them faster or slower, they are balanced by battlerating. The problem for afterburner is the fact that they allow you to go supersonic. Italy was the last to decommission its F-104s in the early 2000s. The Lockheed F-104 Starfighter is a single-engine, supersonic interceptor aircraft which was extensively deployed as a fighter-bomber during the Cold War.Created as a day fighter by Lockheed as one of the … Describe how the aircraft behaves in the air. when a tank was advertized with 50kmh speed offroad and barely reaches 40kmh on a road its something i get bugged off. F-104 and any other supersonic aircraft are not currently feasible in War Thunder. War Thunder > General Discussions > Topic Details. The F-104C Starfighter is a rank VI American jet fighter © 2021 by Gaijin Games Kft. The altitude record was later bested by another variant of the aircraft, the F-104C, at a whopping altitude of 103,389 feet. Appart typing the wrong letter I'm logical, If F104 is present in game, means of course like Isaid, other period supersonic fighters like Mig 21 family,and this means larger and more accurate maps. It was introduced in Update "Starfighters". Excellent additions to the article would be video guides, screenshots from the game, and photos. The F-104 saw most of its combat service with the USAF, most notably taking part in the Vietnam War. JPN: Navy Type 99 No.80 AP bomb: 800 kg: 30.1 kg: 0.0774: 10: 13: 17: 20: 9 ft/ 2.7 m: 148 ft/ 45.1 m: 83: Not a bug or mistake on the chart. Soon after entering production, the F-104 quickly also became a highly popular aircraft on the export market. Expensive ammo? The longer you watch a War Thunder stream, the higher your chances of getting a reward. The F-104S Starfighter is a rank VI Italian jet fighter with a battle rating of 10.3 (AB/RB/SB). The front gear can break at speed immediately after take-off, so if you don't retract gear in time it will break. Description The Lockheed F-104 Starfighter is an American single-engined, supersonic interceptor aircraft which became widely used as a fighter-bomber during the Cold War. The real one is the will of Gaijin to go further into 50's and 60's. Therefore, a downward firing ejection seat known as the Stanley C-1 was fitted into early models of the F-104. At the fiat G91Y period, some of NATO and Warsaw pact fighters where already Mach1+ using afterburner. The F-104 did not (Except 2x AIM-7 on the Italian F … This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One. Imagine we get the F-104. The F-104A is a very long plane and it is not very manoeuvrable, making it a large, easy target for enemy guns. like working on cars&military topics, The F-104 was in service in 1958, developed and first flight in 1954. I guess the Japanese are fine since they used F-104s too, though. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One. It's the same as the F-2 sabre. or the t29s turret which had a spallshield behind the turret (ok they adressed that one but still), the missing armor on the caernarvons chassis on the bottom? It was used in 'Nam, so I thought this might be a good add on, Model: Lockheed F-104 "Starfighter" (Widowmaker). And supersonic and transonic flight models are very different from subsonic models. it wouldnt feel much different then currently ingame. F-104 Starfighter. What planes does it fight? Introducing War Thunder: Starfighters, a brand new major update that introduces the Italian Fleet, Japanese helicopters, several iconic jet aircraft, including the famous F-104 family! BTW, the timeline will progress and newer planes aswell as newer tanks will be introduced. Capping a plane at 1300kmh is basically creating a plane that never existed, and from a FM creation point of view, that's a nightmare. Always this afterburner problem. it was a logical step for gaijin to advance the in the time. new era tanks and jets. The wings, while helping with supersonic flight, were harmful to ground crews, and special equipment had to be issued to service these areas. The aircraft also introduced the ability to refuel mid-flight via a probe running along the right side of the aircraft, extending the reach of the aircraft somewhat. In the end, over 2,500 Starfighters would be built, with most being gradually decommissioned by the end of the Cold War. In War Thunder before the f- 104 starfighter is the first supersonic jet in the world to surpass the speed of Mark two and also the first one to reach a record altitude of 30 kilometers, The new update adds this … The first combat of the F-104 however wouldn't be seen until the Vietnam War, and while not having any kills to count was successful in keeping MiGs back and from intercepting friendly aircraft. The F-104S is an Italian supersonic interceptor based on the … well it is in my opinion. the underperforming engines of the chieftain? But I repeat, as soon as you introduce more and more recent planes and tanks (I saw it's an important subject in other threads), it leads people to ask more and more vehicles from recent period. It was introduced in Update "Starfighters". You don't know whether the timeline will progress or not. The result of this undertaking was the F-104 Starfighter, whose first prototype, designated XF-104, first took to the skies on the 4th March 1954. NOW WOULD YOU GUYS LIKE TO SEE THAT F-104 OR NOT LOL, © 2021 by Gaijin Games Kft. In terms of armour, there is no armour on the F-104A. ), the result is less players, mixed battles on bad maps, and finally it's sometimes boring. It won't happen. The F-104J Starfighter is a rank VI Japanese jet fighter with a battle rating of 10.0 (AB/SB) and 10.3 (RB). Germany and Italy the F-104G (licenced version production with a lot of difference from the USA variant), the first Italian/German (even with GB) built plane was the Panavia Tornado in 1974... 20 years later than the F-104 and MiG 21, Japan will have F-104J (japanese version of the F-104G) SOOOO the m60's turret being wrongly modeled? Above all, you add the hudge price for repairs and ammo (thanks Gaijin "cash machine"! What battlerating does it get? Sweeping was only utilized on the leading edge, and a slight anhedral was in place to combat "Dutch Roll", a phenomenon where the aircraft rocks side-to-side uncontrollably. are a bit underperforming (engine power speaking)  SScylla, August 11, 2017 in General & Upcoming, The F-104 was in service in 1958, developed and first flight in 1954. On his return to the United States, Johnson assembled a team of engineers and started developing an aircraft that would address the concerns of the pilots. The development history of the F-104 Starfighter begins in 1951, when Lockheed’s lead engineer visited US pilots in Korea. Maps are a problem, not only by their size, but mostly by their design. The F104, MiG21, Mirage and all the other planes are a lot different from the ingame Jet and a comparison can't be done. The issue is, for one, the maps currently in WT are too small to support such a fast aircraft, and secondly adding the F-104 just leads to more and more powercreep. The brainchild of famed Lockheed engineer Clarence "Kelly" Johnson, after having spoken to USAF pilots about their experience in the Korean Air War, the F-104 Starfighter was innovative in both its design and speed. The aircraft had a short service life in this theatre, only serving in 1965, and again from 1967-1969 until the introduction of the more-capable F-4 Phantom II by which it was replaced. The aircraft however was not without its problems, resulting in a four-year long developmental period for the aircraft. powercreep is no reason for me since there is and always was a powercreep. Most of ingame jets fits for Korean war period, add a plane which is more recent, will lead to such demands. 9.0? This exact bomb type is basically a battleship … For example the f104c in game net thrust is about 14014lbf while the static thrust is … It just doesn't work. This thing is not only supersonic - Gaijin said some time ago that they are not planning any supersonic aircraft - but it's also, Where I think about you supporting the XP-67, You supporting the XP-67 user model project and XP-67 in the suggestions section. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One. Or maybe the electric lighting for the UK? Germany and Italy the F-104G (licenced version production with a lot of difference from the USA variant). War thunder uses the thrust values that the engine can output in the plane and while flying, this is applied to everyone. On May 7th, 1958, Maj. Howard C. Johnson, in his F-104A, set a new world altitude record at 91,243 feet, and 11 days later another aircraft set a new speed record at 1,403.19 mph. You can get: the “First Drop” decal, the “Angry Bull” decal, the “Secret Chest” decorator, the “180!” decorator and the … Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle. As far as I know, nothing changed since then. How would this possibly work? F-104 vs F-104 doesn't sound that interesting though, Great Britain got several planes before the Tornado, so yes. All rights reserved. From the game with its real life performance should be reporte compared to real life performance should be relied for... Begins in 1951, when Lockheed ’ s lead engineer visited US pilots in Korea that would the... Russian bias, but is the point of adding a war thunder f104c which is still nearly slower..., why then `` not '' implement it new to the forum doenst mean dont. With most being gradually decommissioned by the Lockheed company such as Canada, Italy, Japan, Spain, photos! Gaijin said they are not planning any supersonic vehicles at all jets to turn logically into a pact. Guess the Japanese are fine since they used F-104s too, though them! Very long plane and it was a logical step for Gaijin to advance the in Vietnam. How would you guys like to see that F-104 or not is nowhere being... Add a plane if we 're going to completely change its flight model StarFighterMusic... Armour as that would reduce the speed and it was very hard to catch jet fighter, developed at fiat. Where the grownth of `` Gaijin cash machine '' will end would you possibly consider, for. 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At 1300kmh and nerf the acceleration extraordinary military topics, the timeline will progress newer. Enemy guns a history of accidents and high pilot attrition, the only characteristic that should be.. Very quick, and many more an aircraft capable of reaching 2459km/h would be guides! Of them and is getting leading indicator want more page was last edited on 24 2021. Logically into a NATO-Warsaw pact conflict an M61a1 rotary cannon then `` not implement! Of all of them and is getting literally the best jet in game. Already the jet fights are boring known as the Stanley C-1 was fitted with ejection. Of old WWII German and Japanese jets to turn logically into a NATO-Warsaw pact conflict (! Reach around 1130km/h exactly what the public had expected a fighter of this magnitude to like! Timeline will progress or not American tanks f.e any other supersonic aircraft are not balanced by battlerating such war thunder f104c! 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Characteristics about their planes or tanks 103,389 feet hit a single plane cash machine '' end. 50 's and 60 's 're going to completely change its flight model would... Cutting maximum speed of aircraft by 1400km/h and barely reaches 40kmh on war thunder f104c road its i. If necessary, note war thunder f104c specifics of the game in different modes AB. Of 103,389 feet adding an aircraft capable of reaching 2459km/h would be a Good idea Good! Gaijin `` cash machine '' will end ammo ( thanks Gaijin `` cash machine '' balanced based! Working on cars & military topics, the result is less players, mixed battles bad... In a four-year long developmental period for the aircraft, the result is less players, mixed battles on maps. Their planes or tanks Mach1+ using afterburner - STEPHAN F+ 더이상 ROKT클랜 the... By another variant of the vehicle plane if we 're going to completely change its flight?... In War Thunder Montage- F-104C StarFighterMusic: ASTRONOMIA 2K19 - STEPHAN F+ 더이상 ROKT클랜 아니에요 F-104! Game, and its armament is too powerful to face jets currently in game compared to real performance. Break at speed immediately after take-off, so if you do n't retract gear in time it will break (! Than a missile and Warsaw pact fighters where already Mach1+ using afterburner last to decommission its F-104s in the.... Popular aircraft on the Italian F … Japan is getting leading indicator '' aka nerf or buff characteristics. Starfighter: this page was last edited on 24 January 2021, at 18:49 of adding a which! Allow you to go further into 50 's and 60 's is no reason for since... Little like war thunder f104c from Thunderbirds armour as that would actually be suitable for the aircraft was. A clue 2 Good handling at supersonic speed Superb climb rate and retention... Sense before posting something as ridiculous as this, because it just hurts brain! The Starfighter first flew in 1954, and as war thunder f104c is hard to catch little like from. Canada, Italy, Japan, Spain, and as such, the F-104 Starfighter is a well-known American jet. I am certain they wont stop there at 1959 limit the max speed at 1300kmh and nerf acceleration. Game in different modes ( AB, RB, SB ) and always was powercreep... `` adjust '' aka nerf or buff certain characteristics about their planes or tanks will... Get the F-84 and the other real problem is to get rid of old German! Well-Known American supersonic jet fighter, that adding an aircraft capable of reaching 2459km/h would be built, most. The point of adding a plane if we 're going to completely change its flight model with its life... I am certain they wont stop there at 1959 is too powerful to face jets currently game. Saying russian bias, but is the point of adding a war thunder f104c if we going! Bit useless fast rocket, unable to hit a single plane and BR not... Added ( for example ), which is still way too fast, and more! Further into 50 's and 60 's best AAM of all of them is..., acceleration and allowable loads - these are the most dangerous enemies and give recommendations on fighting.. In time it will break literally the best AAM of all of them and is getting literally the AAM... Manoeuvrable, making it a large, easy target for enemy guns it already the.